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Stellar Blade Switch 2 Demo Now Available

Shift Up has released a demo for Stellar Blade Complete Edition, its upcoming Nintendo Switch 2 release of the sci-fi action RPG. The demo comes ahead of its full release on November 5, 2026 (12am KST on November 6, 2026), with pre-orders available. The demo release comes alongside a new teaser trailer showing the game’s upcoming Bayonetta collaboration arriving on all platforms on the same day as the Complete Edition release, adding four new outfits to the game.

Stellar Blade originally released for PlayStation 5 in 2024, with a PC version following in 2025. The game sees protagonist Eve and her allies from the 7th Airborne Squad from humanity’s off-world refuge attempting to reclaim Earth from the monstrous Naytiba. Upon landing, Eve encounters an Earth native called Adam as well as 5th Airborne Squad member Lily, who offer their support as Eve comes to Xion, the last remaining city on Earth. Those looking to read more about Stellar Blade can check out Ezra Kinnell’s review of its PlayStation 5 release. Shift Up recently announced a follow-up, Stellar Blade: Blood Rain.

 

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Blighted Pushed to 2027

Developer Drinkbox Studios announced that it has pushed back the release window for 3D Metroidvania-style action RPG Blighted. Previously planned to release for PC and Nintendo Switch 2 this fall, the game is now planned to release in 2027.

The latest title from the Nobody Saves the World and Guacamelee! developer, Blighted sees players battle through a “psychedelic western nightmare” as they try to reclaim the memories of their people, whose dead are buried with seeds planted in their brains that grew into trees bearing fruit imbued with memories. Players control the sole survivor of the village after Sorcisto consumes the populace, destroys its forest  and infects the world with a deadly Blight. They seek to reclaim their ancestors’ memories before being overtaken by the Blight, which offers both power and danger, acting as a dynamic difficulty system that alters the player, enemies, and the world. The game will include drop-in/drop-out co-op multiplayer.

 

(March 2026 gameplay trailer)

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Superhero Action RPG Undefeated: Genesis Demo Available

Publisher Chorus Worldwide and developer Indie-us Games have released a demo for Undefeated: Genesis, a superhero-themed action RPG. The demo for the game — a follow-up to 2019 title Undefeated — is available now on Steam. The game is planned to be released next year for PC and PlayStation 5.

Undefeated: Genesis puts players in the role of Albert Hartree, known as Al. A keen hero admirer, he is suddenly transported to the alien planet Voltissia, obtaining extraordinary powers in the process. He joins forces with the Enelf, a group of survivors from a civilisation that was destroyed five hundred years prior, seeking to protect others while learning out more about Voltissia and finding a way home. Players are able to fly freely around Voltissia and unlock new powers as they battle ferocious mutants.

 

 

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Vaewolf Receives Story Trailer

Publisher Megabit and developer Milky Tea released a new trailer for action roguelite Vaewolf. The minute-long video gives an introduction to the game’s story premise, where the survivor of a werewolf attack on an elven village sets out on a mission of revenge after becoming empowered with both werewolf and vampire transformations.

Vaewolf is set in a supernatural version of the Lake District in Viking-era England. The game sees players embark on runs that take them through three distinct regions while freely transforming between elf, werewolf, and vampire forms and unlocking permanent upgrades between runs. It is currently set to release on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 in 2027. Those looking to read more about Vaewolf can check out RPGamer’s preview from its announcement last month.

 

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Let’s Build a Dungeon Early Access Release Set for February

Developer Springloaded announced an Early Access release date for development simulation title Let’s Build a Dungeon. The game will release on Steam Early Access and Xbox Game Preview for PC on February 11, 2027. It is currently expected to spend around a year in Early Access. A demo is currently available on both Steam and the Xbox Store.

Let’s Build a Dungeon sees players manage a game studio creating an MMORPG. Players manage staff, development schedules, advertising campaigns, and press relationships while crafting their own game with quests, towns, monsters, and dungeons, and are able to jump into their created world. In addition to its Campaign Mode, it includes a sandbox Creative Mode, a co-op Just Build Mode, and a Dungeoneering Mode where players explore curated creations.

 

 

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Lufia I & II The Sinistrals Saga Announced for 2027

Clear River Games and Taito have announced Lufia I & II The Sinistrals Saga, a remastered collection of the first two games in the Lufia series. The collection, containing Lufia & the Fortress of Doom and Lufia II: Rise of the Sinistrals, will release for PC, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 in 2027. Physical editions will be available for PlayStation 5, Nintendo Switch, and Nintendo Switch 2.

Both games are turn-based RPGs originally developed by Neverland and released for Super Famicon/Super Nintendo. Lufia & the Fortress of Doom released in Japan and North America in 1993, published by Taito. The game is set 100 years after a band of heroes defeated the evil Sinistrals, gods seeking to rule over the world. However, the Sinistrals make their return, with the game following a player-named hero — a descendant of one of the original heroes — and a mysterious girl named Lufia, who set out to seal away the gods once more.

Meanwhile, Lufia II: Rise of the Sinistrals released in Japan in 1995, published by Taito, with a North American release from Natsume following in 1996 and a European release from Nintendo in 1997. The game follows the events a hundred years prior to those of Lufia & the Fortress of Doom, following the hero Maxim and his soon-to-be-legendary party. The game also received a reimagining as an action RPG in 2010’s Lufia: Curse of the Sinistrals on Nintendo DS.

 

 

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RPGamer Round-Up: September 13 – September 20

Welcome to the latest edition of RPGamer’s round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.

 

 


Editorial Content

With the trippiest of worlds, CONTROL Resonant’s presentation and paranormally corrupted Manhattan headline an atmospherically standout experience. Jordan McClain finds that, further bolstered by strong combat fundamentals and a great but dizzying plot, RPGamers are sure to encounter something that resonates.

Wight Flyer Studios’s free-to-play RPG Another Eden: The Cat Beyond Time and Space has been reworked into the gacha-less Another Eden Begins. Alex Fuller finds that while offering an enjoyable traditional RPG experience, it doesn’t really manage to stand out from the crowd.

Can a man truly change his lot in life? Sam Wachter reports how text adventure RPG The Life and Suffering of Sir Brante tasks players with leading a man to either his destiny… or his doom.

Austin Langer is a newcomer to Square Enix and Disney’s Kingdom Hearts series. Exploring its merger of Disney charm and rich lore, he finds that the first game delivers an unexpectedly engaging, mechanics-driven adventure.

Fate/EXTRA Record, the remake of PSP title Fate/EXTRA, is due to arrive worldwide in January. Alex Fuller was able to get an early look ahead of the game’s appearance at Tokyo Game Show.

Natsume’s Harvest Moon series returns with a new entry next month. Alex Fuller had the opportunity to learn more about Harvest Moon: Echoes of Teradea ahead of its release on PC and consoles.

 

 


Major Headlines

Clear River Games announced that the modern re-release for Terranigma will arrive in January. It also announced various physical editions for the game, plus new features added in the release.

Despite the closure of developer Midgar Studio, NACON is still releasing Edge of Memories. The action RPG will release on PC, PS5, and Xbox Series X|S in early November.

ZA/UM announced a free Director’s Cut update for Zero Parades: For Dead Spies, releasing on PC in a couple of weeks. The studio also announced that the game’s PS5 version will arrive in early November.

KIWIWALKS has announced action RPG Shade of the Marionette: The Story of Piyorita. The game, set in the world of WitchSpring, is set to release on PC and consoles next year.

tinyBuild and Fire & Frost Studios have announced a console release for Of Ash and Steel. The open-world fantasy action RPG will also be receiving expansion DLC.

 

 

Regalcraft Games announced a delay for One Fenix Down. Previously set for later this month, the turn-based RPG will now launch in November.

DANGEN Entertainment announced a console release for Kingdom of Night. The pixel-art action RPG, released on PC last year, will arrive on the new platforms in November.

Seismic Squirrel is bringing decopunk narrative RPG Aether & Iron to consoles next year. It is also releasing a new free content update adding another pair of side quests to the game.

Sega and Ryū ga Gotoku Studio held a livestream for Stranger Than Heaven to kick off Tokyo Game Show. The livestream featured discussion on the game, plus a look at various gameplay elements.

Nihon Falcom announced it has signed a licensing agreement with NEOWIZ for a remake of The Legend of Heroes III: The White Witch. The game is the first title in the Gagharv trilogy, originally releasing in Japan in 1994.

 

 

Other News

Media and New Releases


Podcasts

Marvel’s Guardians of the Galaxy won second place for RPGamer’s “Biggest Surprise of the Year” award in 2021. On this week’s show, we take a trip into space to reminisce about why this game was a surprise hit amongst the staff. We are Groot.

This week in Q&A Quest, we grapple with the poor state of much of the industry. We also prepare for the show to be off for a few weeks.

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Persona 4 Revival Broadcasts Additional Game Details

Atlus posted a second Broadcast video for its upcoming Persona 4 remake, Persona 4 Revival. The eleven-minute video follows the first episode in June, and reveals some new information about the game.

The video first introduces additional party members Rise Kujikawa, Kanji Tatsumi, Naoto Shirogane, and Teddie, as well as showing the remake’s new battle system elements. It also introduces some of the other characters in the game, such as Nanako and Ryotaro Dojima, the protagonist’s cousin and uncle who he moved in with, and Tohru Adachi, a subordinate detective to Ryotaro Dojima, as well as a new Social Link character, Aika Nakamura, the daughter of the owners of the Aiya Chinese restaurant. Other new elements showcased include Location Episodes, additional events about the pasts of Inaba and its characters, and the game’s new and refined music, including a message from composer Ryota Kozuka.

Persona 4 launched for PlayStation 2 in 2008, later receiving an enhanced remaster titled Persona 4 Golden that released for PlayStation Vita in 2012 before subsequently getting PC, PlayStation 4, Xbox One, and Nintendo Switch versions. The Revival remake includes fully voiced events, including Social Links, as well as new battle features, new music from composer Ryota Kozuka and remixes of previous tracks, the returning Baton Pass combat action from Persona 5 and Persona 3 Reload, and the new Prime Time power-up mode. Persona 4 Revival will release on February 19, 2027, for PC, PlayStation 5, and Xbox Series X|S, with a Nintendo Switch 2 version following on May 20, 2027.

 

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Occult Turn-Based RPG WANE Announced

Shoreline Games and Metis Creative have announced occult roguelite turn-based RPG WANE. The game is currently in development for PC and available to wishlist on Steam, though a release window has not been announced.

WANE features an ’80s-noir setting and follows Declan Wayne, a fading archaeologist whose deteriorating sense of self has caused the ruins of Ravelle to shift into a labyrinth of his own memories. Players recruit adventurers and venture into the labyrinth, uncovering bits of Declan’s past. The game features three distinct biomes and grid-based tactical combat. Between expeditions, players can appraise and sell recovered relics in their antiquarian shop to fund and upgrade future expeditions.

 

 

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Fate/EXTRA Record Preview

There are plenty of interesting elements to the story premise, and the game’s combat system certainly looks to have much more depth and strategy than that of the original release.

Despite some uncertainty earlier this year, Type-Moon’s Fate/EXTRA Record has received plenty of details, including the reveal of its new publisher and a January release date. Ahead of its appearance at this week’s Tokyo Game Show, RPGamer was able to attend a virtual preview and see the game and its new card-based combat system in action.

Fate/EXTRA Record is a remake of PlayStation Portable title Fate/EXTRA. The game is a spin-off to the wider Fate series that began with visual novel Fate/stay night, taking place in its own continuity. It sees players controlling an amnesiac male or female protagonist, joined by one of three Servant characters, attending Tsukiumihara Academy. This academy is a digital world hosting a contest called the Holy Grail War, run by an entity known as SE.RA.PH. Each week, competitors, known as Masters, are drawn against each other in an elimination tournament, aiming to emerge victorious and obtain the Holy Grail, an artifact said to grant any wish. They are partnered with a Servant, manifested Heroic Spirits that usually keep their true name a secret.

Fate/EXTRA Record features some familiar faces for series fans, though they are independent from their other versions.

The demo focused on the game’s dungeon-crawling aspects from its first in-game week. During each week, players have a number of days to spend time in the academy and learn about their opponent. This often requires diving into the Arena, a digital dungeon that holds important items called Trigger Keys, which are required to progress. Players choose from Saber, Archer, or Caster as their partner Servant at the start of the game, with each option providing their own distinct combat style and story elements. Type-Moon did note that Caster is considered the more challenging option of the three.

Throughout the arena, players will find hostile programs acting as enemies, including powerful Gatekeepers that must be defeated to get past them, with a Floor Boss waiting at the end and guarding that floor’s Trigger Key. As players explore, they will find traps and directly encounter their upcoming opponent. Although fighting outside of the duel data is prohibited, these encounters will give players opportunities to learn more about their opponent. On the day of the duel, players will need to emerge victorious and survive their opponent’s Noble Phantasm, an extremely powerful ultimate attack.

Taking place in the first week of the game, the demo took place in a nautical-themed Arena seemingly appropriate to the Servant of their first opponent in the tournament, Shinji Matou. The dungeon itself is fairly linear, with a few small offshoots to explore to find items and other bonuses, and various visible encounters that can be engaged with — with an advantage if players strike first — or avoided. As the player progresses through, they encounter some traps placed by Shinji, most notably a pixel avatar throwing bombs that need to be avoided as well as a wall of avatars requiring removal through a brief QTE, with some routes forward also needing to be activated by interacting with the environment. There are various conversations for players to have with their Servant, with dialogue options providing different reactions from them, including special Servant Time events that can increase the player’s bond with their Servant and grant new abilities or power ups.

Players will need to avoid traps placed by their opposing Masters.

Fate/EXTRA Record features a completely reimagined combat system to the original rock-paper-scissors-style combat of the original Fate/EXTRA. The new system is based around cards and deckbuilding. Each turn players draw Commands for their Servant from their deck, using them in an order that makes the most out of their Action Points (AP) while best countering the enemy’s upcoming actions, indicated by icons in the combat UI. Guarding reduces the damage from incoming attacks and is used by both the player and their foes, potentially negating damage received in a turn entirely if high enough. Players also have access to Code Casts, which lets them directly influence battle with attacks and other effects by using up MP. In addition, by using three chain icon cards, players can activate an extra attack for no cost. As players defeat enemies, they will gain new cards, and also gain the ability to upgrade their current cards.

The preview showed both Saber and Archer’s combat styles. Each card shows its AP cost, and some cards have a cost of zero. Saber’s style makes use of her Rose Commands and building up powerful blows; many of her cards have a rose icon upon them, and some of her skills can add Rose cards to the player’s hand, with each Rose card increasing the damage of the cards in their hand. Players can use them in different ways, including holding onto them to increase the damage in the next turn. Meanwhile, Archer’s combat style is built more around quick Command chains and making effective use of extra attacks. Some attacks will return cards to the player’s hand if they defeat an enemy, allowing players to continue to chain their attacks, and Archer can also increase his AP.

After battle, players earn experience, which is used to level up their Servant, and PPT, a currency used for items and card upgrades. Players will also encounter special battles against their opposing Servant and Master. Due to the rule against fighting outside of the designed duel time, these encounters are automatically ended after a few turns, but they give players objectives to meet while trying to survive. Players can leave the dungeon and return to the Church that acts as their base when they find a Gate Room; however, doing so advances the day, so players will need to decide whether to recover and when to push on in order to be able to retrieve the Trigger Keys in time. In addition, players will be able to take on various side quests from Taiga Fujimura, another familiar Fate face, that offer various rewards.

The new card-based combat system appears to have much more depth than the original.

The game makes use of Spine animations on the character designs by illustrator Arco Wada. The animations work well at giving the characters different expressions and movements during conversations and dialogue, while the cel-shaded character models fit in well with the designs. The game definitely retains the same style as the original game, but its extra details work well at providing extra flavour and character to the dungeon. It’ll be interesting to see if the environment visuals manage to hold up, as the digital location designs are more thematic rather than being built around dedicated or memorable landmarks. Its storytelling stays partly true to the original Fate/stay night visual novel format, using first-person narration to describe events and internal thoughts.

I’m interested to see how well Fate/EXTRA Record builds on the foundation of the original game. There are plenty of interesting elements to the story premise, and the game’s combat system certainly looks to have much more depth and strategy than that of the original release. Fate/EXTRA Record will release for PC, PlayStation 4, PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on January 28, 2027. It will be published for consoles in North America by XSEED Games and in Europe by Marvelous Europe, with Aniplex publishing the game worldwide on PC and for consoles in Japan.

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Maybe Thursday then?

Probably one of the most challenging things about a gaming group is finding a time to gather, roll dice, and have a good time. I have joked in the past that my original set of dice are old enough to drink (except the d4 it was lost traversing the dark forest never to be seen...

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Roll for Initative… Next Tuesday at 7pm?

Welcome to this month’s RPG Blog Carnival and the topic for this month is time. We’re not talking just about time in your campaign world, and everything that comes with it – things like combat rounds, travel time, and rest periods. We’re also taking a look at real-world time: managing your session, survivng the scheduling...

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A July Doubleheader – RPG Blog Carnival

I owe both of our July hosts an apology. Through a scheduling mix-up on my end, I managed to approve two hosts for the same month. That’s on me, and I’m sorry to both Seed of Worlds and Sea of Stars for the confusion. I can only assume Loki had a hand in it. The...

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Has it been 20 years already?

It’s hard to believe that 20 years ago today, I typed out the first post, the beginning, and started the journey to where we are today. Twenty years is a long time and to be honest I never thought, in my wildest dreams, that the site would still be here, chugging along. It may not...

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