Modiphius is getting ready for their Heroes of Might and Magic RPG Kickstarter. As of today, you can take the Quickstart rules for a spin! Heroes of Might and Magic is a name that conjures up visions of nostalgia and time gone by. Of lazy afternoons spent commanding armies of mythical creatures to do battle […]
Try Out The ‘Heroes Of Might And Magic’ RPG Quickstart Rules Today first appeared on Bell of Lost Souls
This week’s 5E compatible RPGs includes a magi-knight awakening, ‘Oneiraion’s Guide to Homebrew Races’ and more. It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new tabletop role-playing games. Hinterland Scenarios Hinterland Scenarios—Map Pack brings you 5 high-quality battle maps, in a total of 36 map versions, set […]
‘The Wolf of Moonbreak,’ ‘Swords & Suburbs’, and More in This Week’s 5E Compatible RPG Roundup first appeared on Bell of Lost Souls
The Last of Us is back, and if you can’t get enough of that specific variety of stress in your entertainment, these games are for you. The Last of Us came back just a few days ago, and while I haven’t had a chance to watch yet—I have kids, my TV time is limited—I’m excited […]
The End is Nigh With These Horror and Apocalypse Games first appeared on Bell of Lost Souls
Meredith Placko, CEO of Steve Jackson Games, will be stepping down as of April 18th, looking to focus instead on Turbo Dork. Meredith Placko announced her resignation as CEO of Steve Jackson Games, effective tomorrow, April 18th. According to Board Game Wire, which first broke the story, the move comes “after months of deep reflection.” […]
RPG: Steve Jackson Games’ CEO, Meredith Placko, Is Resigning first appeared on Bell of Lost Souls
Along with updated core rules and a new SRD, WotC also announced the return of the popular Sage Advice column. At this point, it sounds like you should call it a comeback despite the fact that Sage Advice has been there for years. That’s right, folks. According to an announcement from WotC, Sage Advice is […]
D&D: Sage Advice To Make Triumphant Return “Soon” first appeared on Bell of Lost Souls
One of the big changes in the new Monster Manual is an update to magical NPCs—these five are prime examples of new magical enemies. In D&D, spells are one of the best tools in a player’s arsenal. So why shouldn’t the monsters get to play with some of the same tools? In the 2024 Monster […]
D&D: These Enemies Make Your Combat Magical first appeared on Bell of Lost Souls
Beadle & Grimm’s is back once again with a new deluxe boxed set – this time it’s the Dragon Delves DM’s Vault, on sale now for pre-orders. Beadle & Grimm’s takes on Dragon Delves, the upcoming draconic adventure anthology from Wizards of the Coast. B&G, known for its deluxe takes on campaign boxed sets, complete […]
Beadle & Grimm Opens Pre-Orders For Deluxe ‘Dragon Delves DM’s Vault’ first appeared on Bell of Lost Souls
Alongside a batch of new errata, WotC announced the imminent release of the updated SRD 5.2. The new core rules will be in Creative Commons. Big news for the D&D playerbase and its associated creators today as WotC announced the imminent release of the SRD 5.2. The new SRD will be a free version of […]
D&D: WotC Confirms The SRD 5.2 Will Launch April 22nd first appeared on Bell of Lost Souls
Well it’s here folks, the first official batch of errata/updates for the core rules of 5.5E now that all three books are out. Wizards of the Coast posted a batch of 5.5E errata today. It was only a matter of time, now that all three core rulebooks have hit and been out for a while. […]
D&D: WotC Releases New 5.5E Errata – Spell Nerfs, Monster Buffs, And ‘Hidden’ Clarification first appeared on Bell of Lost Souls
Cantrips are a spellcaster’s truest, constant companions. And these combat cantrips will keep you in the fight when all else is spent. Cantrips are always a good time in D&D. They cost you nothing but your action – they’re useful whenever you’re out of spell slots, or if you’re playing a little more risk-averse with […]
D&D: Five Combat Cantrips That Keep On Giving first appeared on Bell of Lost Souls
Publisher: George Carimando
During a solstice festival and competition between the mans of The Mighty Kresh village and their rivals from the hamlet of Old Blue Waves on the Great Blue Snake river, all attendees witness what seems to be a ball of fire crashing into the distant horizon and lighting up the night sky. The wandering shaman, Jeniza, and her company who had come to watch and judge the solstice competition, proclaims that a god has fallen from the spirit lands. She has pointed north, past the jagged burning earth as the location where this god has landed. With this revelation, the two sides rush to prepare for the long journey to be the first to meet this fallen deity.
Beyond the Burning Earth is a campaign that utilizes the Early Man narrative role playing game. In addition to the standard Early Man ruleset, this premade path will have new, and completely optional, primitive cave paintings that may supplement a player’s character sheet. There will also be an expansion of some rules to enhance this adventure and the gaming experience.
Publisher: Prospero Publikationen
Versteckt im Wald liegt ein vergessener Elfentempel. Exotischer Zimtgeruch, Elfenträume, verschwindende Reisende, Siedler und Vieh - sind die gesichteten Kobolde Schuld? Was verbirgt sich da im zimtenen Banntempel?
Das Abenteuer ist für alle OSR-Systeme geeignet.
Publisher: Game Master Worlds
Many moons ago, on the crimson-hued Blood Plains of Ferwynn, the young Grunk Bloodbelly took his first steps beyond the orc village of Ka’Rak. Together with his friend Ugdash Bonegrind, he ventures into the unknown, driven by a hunger for adventure and dreams of brewing the strongest drink the world has ever known. This audiobook recounts their earliest journey, where friendship is tested, blood is spilled, and legends are forged. This is the tale of how Grunk’s path began—a journey that would one day lead him to open the famed Grunk’s Tavern.
Publisher: Erik Åhlin
“Welcome, welcome to my humble shop, you have come to the right place my friend! We have the latest models, there is not a wagon, cart or carriage we can't make. I see you have a good eye, I can give you a special price on that donkey!
So what do you want? A fast, slick wagon drawn by the finest highland goats? A towering warmachine that can withstand hails of arrows while you run down your foes under ironshod wheels? Perhaps a beautiful pleasure craft filled with books, soft beds and sweet smelling oils? Look at this beauty, barely used. It even have a portable bath!
No? Well then, then we might be able to make something special, just for your heart desires. Follow me and we'll visit my workshop…”
The Wagonbuilders Codex is a compendium for Dragonbane that lets you create custom carriages that your party can bring along on their adventures. Using a modular structure and inspired by Vaesen and other games by Free League, these custom carts and carriages will allow you to take to the roads in style and force! The publication also includes a carriage sheet to keep track of your creation, both as regular and writable PDF.
This product is also available in Swedish under the namn "Vagnsbyggarens Kodex". Please also check out my other resources for Free League RPGs. All are available as Pay-What-You-Want!
Publisher: Erik Åhlin
Välkommen, välkommen kära kund till mitt enkla etablissemang, du har kommit till precis rätt ställe! Vi har de senaste modellerna, min vän. Det finns inte en kärra, vagn eller droska som vi inte säljer. Jag ser att du är nyfiken, jag kan ge dig ett fint pris på den där åsnan i hörnet!
Så vad önskar du? En snabbt, smäcker vagn förspänd med de finaste av höglandsgetter? En respektingivande krigsmaskin som kan stå emot pilar och spjut medan du krossar dina fiender under järnskodda hjul? Kanske en förgylld nöjesvagn fylld av undersköna böcker, mjuka ting och väldoftande oljor? Titta på den här skönheten, den har knappt rullat en mil. Den har till och med ett portabelt bad!
Inte? Då kanske vi kan skapa något alldeles extra just för dig och ditt hjärtas små begär. Följ med mig in så ska vi besöka verkstaden…”
Vagnsbyggarens Kodex är ett kompendium till Drakar & Demoner som låter dig bygga en mängd olika typer av vagnar som era tappra äventyrare kan ha med på sina resor. Byggd utifrån en modulär princip och med inspiration från bland annat Nordiska Väsen och andra av Fria Ligans spel, så kan du skapa en uppsjö olika typer av rullande fordon. Det ingår även ett vagnsformulär i både vanlig och ifyllbar pdf-version för att hålla reda på dina skapelser.
Denna produkt finns även tillgänglig på engelska under namnet "The Wagonbuilders carriage". Se gärna också mina andra publikationer till Fria Ligans olika spel. Alla är tillgängliga som Pay-What-You-Want!
Publisher: Le plumier des chimères
Rejoignez un groupe de mercenaires qui parcourent le monde grâce à ce jeu de rôle et d’escarmouches.
Imaginez les possibilités : retournez en 1954 et partez en patrouille avec la Légion en Indochine, fouillez la campagne irlandaise à la recherche de terroristes de l’I.R.A., rejoignez le 5 Commando en 1964, ou même menez une patrouille de troupes aéroportées de l’armée soviétique 103 Guard dans la région des collines afghanes. Avec ces règles et votre imagination, vous pouvez visiter des pays d’Afrique, d’Asie, d’Amérique du sud, d’Europe de l’est et bien d’autres au gré de votre fantaisie.
Bien sûr, vous ne serez pas logé en première classe et des gens vous tireront dessus, mais nous vous garantissons beaucoup d’émotions.
Au travers d’une campagne, ce livre fourni aux joueurs des informations pertinentes sur comment mener une campagne. Il ajoute également un spécialiste approprié au contexte et des unités spécifiques.
Publisher: Le plumier des chimères
Rejoignez un groupe de mercenaires qui parcourent le monde grâce à ce jeu de rôle et d’escarmouches.
Imaginez les possibilités : retournez en 1954 et partez en patrouille avec la Légion en Indochine, fouillez la campagne irlandaise à la recherche de terroristes de l’I.R.A., rejoignez le 5 Commando en 1964, ou même menez une patrouille de troupes aéroportées de l’armée soviétique 103 Guard dans la région des collines afghanes. Avec ces règles et votre imagination, vous pouvez visiter des pays d’Afrique, d’Asie, d’Amérique du sud, d’Europe de l’est et bien d’autres au gré de votre fantaisie.
Bien sûr, vous ne serez pas logé en première classe et des gens vous tireront dessus, mais nous vous garantissons beaucoup d’émotions.
Ce livre ajoute des aides de jeu et des précisions sur certains éléments, il développe particulièrement le domaine des véhicules et de leur utilisation dans le jeu MERC.
Publisher: Le plumier des chimères
Rejoignez un groupe de mercenaires qui parcourent le monde grâce à ce jeu de rôle et d’escarmouches.
Imaginez les possibilités : retournez en 1954 et partez en patrouille avec la Légion en Indochine, fouillez la campagne irlandaise à la recherche de terroristes de l’I.R.A., rejoignez le 5 Commando en 1964, ou même menez une patrouille de troupes aéroportées de l’armée soviétique 103 Guard dans la région des collines afghanes. Avec ces règles et votre imagination, vous pouvez visiter des pays d’Afrique, d’Asie, d’Amérique du sud, d’Europe de l’est et bien d’autres au gré de votre fantaisie.
Bien sûr, vous ne serez pas logé en première classe et des gens vous tireront dessus, mais nous vous garantissons beaucoup d’émotions.
Ce livre donne au maitre du jeu les clefs pour élaborer une mission, gérer les personnages joueurs et le contexte dans lequel ils vont évoluer.
Publisher: Le plumier des chimères
Rejoignez un groupe de mercenaires qui parcourent le monde grâce à ce jeu de rôle et d’escarmouches.
Imaginez les possibilités : retournez en 1954 et partez en patrouille avec la Légion en Indochine, fouillez la campagne irlandaise à la recherche de terroristes de l’I.R.A., rejoignez le 5 Commando en 1964, ou même menez une patrouille de troupes aéroportées de l’armée soviétique 103 Guard dans la région des collines afghanes. Avec ces règles et votre imagination, vous pouvez visiter des pays d’Afrique, d’Asie, d’Amérique du sud, d’Europe de l’est et bien d’autres au gré de votre fantaisie.
Bien sûr, vous ne serez pas logé en première classe et des gens vous tireront dessus, mais nous vous garantissons beaucoup d’émotions.
Ce livre fournit une description du jeu, de la création de personnages et du système de jeu.
Publisher: White Wolf
The year is 1929. Illegal gin flows freely, underground jazz clubs never close, and the undead walk unnoticed through a world dancing on the edge of collapse. Amid the glitz and glam of Hollywood and the speakeasies and the rise of organized crime, ancient Kindred rivalries flare beneath the surface as modern technology begins to eclipse the power of the Elders. Then, when The Great Depression hits, entire empires are wiped away leaving an open playing field for the most ambitious, the most cunning, and the most ruthless.
In this historical setting, taking place from 1918 - 1938, covering the period between World War I and World II, players navigate a volatile, post-Great War world of bootleg empires, spiritualist cults, and blood-soaked cabarets that transitions into a nearly apocalyptic Depression era of Hoovervilles and empty banks.
Whether your Coterie rubs elbows with Toreador jazz singers, clashes with Brujah revolutionaries, or uncovers forbidden secrets behind Harlem's velvet curtain, one thing is certain: the music is loud, the city is alive, and something in the darkness is listening...